Is it better to use Mesh Colliders on Mass Projects or Box Colliders?
Pretty much what it says. I have a huge scene and I'm wondering if it saves any if I use box & capsule colliders as opposed to mesh colliders? When I import a model into my scene I usually just...
View ArticleScene file is extremely large
Hello everyone, We're working on a project that has been around for a long time, and we're having this really strange issue. A couple of our scenes have incredibly large .unity files. One of them is...
View ArticleMesh starts blurring when my position exceeds 60 000 units away from centre...
I am building a space game with quite big distances between planets when i start moving away from the center of the world position by more than 60 000 in any direction my mesh starts to blur even when...
View ArticleHuge Nebula & Asteroid Field
Hi Guys I was hoping to get some help with a project I am currently involved in I am creating a space game which is kind of the same effect as Freelancer I know how to make asteroid fields and nabula's...
View Article[SOLVED] Huge terrains: how about player's coordinates precision?
Salut! I browsed several discussions about huge terrains (mine idea is an aviasim, e.g. 5000x5000km), and found out that: > It is recommended to create a *tiled land of several terrains*,> while...
View ArticleLimiting orthographic camera to only rendering specific objects without using...
I'm creating a large-scale 2D space strategy game that uses game world segmentation to get around unity's float restrictions. All segments would exist on top of each other in a unity scene, and...
View ArticleHelp with dynamic loading or occlusion culling in scenes on 2D metroidvania?
Hi everyone, I'm trying to do an adventure game (metroidvania), with fixed camera angles, and the map is reaaaaally huge. I already heard about `Application.LoadLevelAdditive`and `occlusion culling`...
View ArticleHuge amount of gameobjects (2d terrain)
I'm coding right now a 2D Editor which works nicely currently, but with some bigger map, it doesn't load well. I would like to know how can I just instantiate or enable the nearby gameobjects around...
View ArticleWhy are huge FBX models slowing down Unity editor?
In my Unity project, I imported several static objects as FBX files. Together, they total ~900 megabytes in the Assets folder. With no optimization of the models, I get around 25 million vertices and...
View ArticleTrouble with Occlusion Culling
Shortly: I have a huge one-scene-game.Terrain 10k x 10k with nearly 900 objects + trees and grass. For better performance i need Occlusion Culling because without it the FPS is very low. I choose all...
View ArticleWhat is causing "Destroy" to take so much time when entering play mode?
Hi, I am trying to figure out what is causing to entering play mode takes over 1 minute every time. I am using profiler to see what is happening and it only gives a "Destroy" message in overview. I...
View ArticleHow to make a seamless city ?
I would like to make a huge terrain with a city built on it like GTA V. How can I make the city only stream parts that are close to the player so that it could render seamlessly ?
View Articlehow to add new variables in bolt!!??
I NEED HELP WITH BOLT!! I DON'T KNOW HOW TO ADD MORE VARIABLES IN MY BOLT PROJECTS!!!!
View Article